These projects are small and mostly proof of concepts. They have little to no polish. Satan and Sons

Satan and Sons is a non-commercial study project. Produced in 4 weeks in a team of 5 people.
Get your copy of bits and bites here:
Satan and Sons

Screenshots:
Screenshot 1
Screenshot 2
Screenshot 3
Within this project I was projectleader, level designer, scripter and writer.
Space outvaders

Space outvaders was created in 2 weeks with a team of 2 persons. It was coded in
C++ and is rendered by the Ogre engine.
I did the game design and half of the programming.

Its a game with surprisingly original gameplay.
Don't take my word for it, check it out:

Screenshots:
Screenshot 1
Screenshot 2
Screenshot 3

Game:
Space outvaders

(PS. The source code is in there to ^^)

Project Moth

This boss-battle project is still in process. It's a non-commercial study project, therefore I can post our design document here without worry. This way you can have a bit of insight on how I work.

Design Document 0.4

Within this project I am responsible for project management and I am the project leader. Also I design gameplay and I write most of the script for this project.

Screenshot 1
Screenshot 2
Screenshot 3

Version 0.6 can be downloaded here:
Moth (this is a virtools file and can only be opened with that engine.)
It features the basic Co-Op gameplay of moth:
running, jumping and shooting while avoiding getting hit by slime balls or the boss herself.

Controls:

Player1:
left = s
right = d
shoot = q
jump = a

Player2:
left = left arrow
right = right arrow
shoot = o
jump = p
Witchdocter

Witchdoctor is a prototype for a game concept we worked on for 6 weeks for a school project.
The assigment was to create a game for females within the setting of a hospital. We thought a bit "out of the box" and picked a setting a bit further away from our local hospital. Check it out.
Screenshots:
Screenshot 1
Screenshot 2
Screenshot 3
Download the prototype:
Witchdoctor Prototype
I was projectManager and leader in this project. I also designed a small portion of gameplay and programmed the graphical user interface.
NeoDragons

NeoDragons is a non-commercial study project. Produced in 4 weeks in a team of 5 people.
You can grab the demo here:
NeoDragons

Screenshot 1
Screenshot 2
Screenshot 3
Within this project I was projectmanager, leader, and the only programmer. I also designed most of the gameplay.

The Art wasn't produced by me.